H A V E N

unreleased firstperson survival horror game

Declan model by Daniel Kershaw

— CLIENT

Monothetic LLC


— ROLE

Creative Director /

Visual Designer


— DATE

2014 – 2015

Haven is the first project of Monothetic which was shelved in favor of Beacon. You take the role of Declan Burns, an unassuming security guard at a university who finds himself entangled in a web of inter-dimensional horrors and a familial tragedy that has long haunted him.


Initially developed in a heavily modified Source Engine, the team switched to Unreal Engine 4 during its closed beta phase.


I was responsible for the overall creative direction, game design, and creating 2D/3D assets and concept art for the game.